For real, complex, and transcomplex numbers
Rendering
colored surfacesUse the Try This button to immediately see the results.
Symmetric colors in the Borders Tab is of no use in this selection.
Changes in the background color or background picture will dramatically affect the final picture look.
To add a commentary of numbering to the picture use the Insert the figure caption button. In the Fig. Extra Input Box write a comment or number and then press OK. To delete the caption just press the Cancel button. Redraw to see the changes.
Create
the fog effect with surfacesThe fog effect is done using mappings. Follow the same steps to produce a surface with mappings. Select a map that previously was rendered as such. Fogged maps can be created with any picture manipulation program that can create gradients of fogs.
When a map is smaller in points than the surface to be created, 4DLab repeats the map to cover all surface. When the fog effect is desired, the map chosen should be big enough so that no repetition is produced.
Once the points of a surface are computed, it takes the same time to render a surface as solid colors than to render it as a textured surface. You can try it by clicking on/off the Add a map to picture button.
Working
with two different equation sets in the same workspacePlotting a mathematical function always involves a set of two equations. The simultaneous graphing of those of those equation is what produces a line graph or a surface. The graphing of any function always goes to the Main Picture window.
However, since 4DLab provides for adding more than one picture window, it is possible, under controlled circumstances, to have one equation set plotted in one window and another equation set plotted in a second picture window.
To achieve this:
The user can invoke the tables that a function is using to see the computed values for the image in the range of every point of the domain. But if he wishes he can use the Functions Calculator to find specific values, even those that are not included in the domain.
What is important to bear in mind is that this calculator is tightly connected to the equations under use.
When the Equations Calculator is on the screen, just write in the first two boxes the values for x and z. Pressing the U(x, z ) button will compute the value of the first equation in the Equation Editor for the values in the boxes in the Calculator. For the V(x, z) button is similar, but for the second equation.
With this in mind, the Functions Calculator can be used to find the values for equations that are not even plotted or graphed. Just enter the equations in the Equation Editor and the calculator will use them as needed.
You can copy the following images to use them as textures and for surface mappings as described in Options - Use Texture Mappings.
The following pictures were specially manipulated to be used with Options - Use Texture Mappings. Click on the picture to download the full image. The full image is best suited when the XZ-points are near 121,801 in the Axes Entries Panel. For other dimensions the image should be resized accordingly.